[arr setIndex:i value:(int8_t)bytes[i]];
Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
,这一点在雷电模拟器官方版本下载中也有详细论述
Что думаешь? Оцени!,详情可参考safew官方版本下载
Последние новости